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This technical handbook on computer animation and digital media is written for technical directors, computer animators, game developers, production managers, and students in the fine arts and computer science. Authors Lynn Pocock and Judson Rosebush focus extensively on time and motion. These topics are explored in detail as they apply to animation and the creation of synthetic imagery. The book devotes chapters to the vocabulary of time, methods for easing and motion pathways, acceleration and rates of change, and animation languages. The authors examine how moving picture media represent actions that occurs over time. The book includes a rich inventory of animation techniques, both traditional and computational, ranging from the cel system to dynamic and behavioral simulation.